Hologram
hologram:
enable: true # enable/disable holo
customHolo: # hologram line
'1': # 1 meaning line 1, line 1 on top
value: <#ANIM:wave:&1;#FFFFFF,10,10,u>Rainbow Ore</#ANIM>
#value: "<#ANIM:wave:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:wave:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
#value: "<#ANIM:fade:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:fade:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
#value: "<#ANIM:colors:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:colors:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
#value: "<#ANIM:scroll:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:scroll:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
#value: "<#ANIM:typewriter:&1;#FFFFFF,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:typewriter:[color1];[color2];[color3];[etc],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
#value: "<#ANIM:burn:&1;#FFFFFF,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:burn:[color1],[color2],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
height: 0.4 # line spacing
'2':
value: <#ANIM:scroll:&e;&c,5,5,st>Required Mining Lvl 1 </#ANIM> # hex usage
height: 0.4
'3':
value: <#00FF00>[Click to Mine]</#00FF00>
height: 0.4
'4':
value: item # identifier to use item display
id: DIAMOND_PICKAXE # item id
custom_model_data: 0 # support custom model data
height: 0.4
progressHolo:
"1":
value: <#ANIM:wave:&1;#FFFFFF,10,10,u>Rainbow Ore</#ANIM>
height: 0.4 # line spacing
"2":
value: "&7[&f%progress_bar%&7]" # progress bar
height: 0.4 # line spacing
deathHolo:
"1":
value: <#ANIM:wave:&1;#FFFFFF,10,10,u>Rainbow Ore</#ANIM>
height: 0.4 # line spacing
"2":
value: "<gradient:#FFA500:#F92986>Respawning in: %respawnTime%s</gradient>" # gradient usage
height: 0.4 # line spacing
detectionRange: 16 # range detect player to show hologram and hologram position
hologramDistance:
east: 5 # east cardinal positions max distance, if the value 0 always in center
south: 5 # south cardinal positions max distance, if the value 0 always in center
west: 4 # west cardinal positions max distance, if the value 0 always in center
north: 4 # north cardinal positions max distance, if the value 0 always in center
height: 2.5 # global height line customHolo
clickHeight: 2.5 # global height line progressHolo
respawnHeigth: 2.5 # global height line deathHolo
shadowed: true # or false
background: true
🔹 Features:
MiniMessage support (gradients, hex colors).
Add Line on here (
customHolo
).hologram display properties (
shadowed
,background
)line value(
value: 'line here'
)All Height Lines (
height: 2
).Click Progress Hologram Height (
clickHeight: 1
).
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